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Investigating the role of gesture modalities and screen size in an AR 3D game

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dc.contributor.author Fathima Shafana, Abdul Raheem
dc.contributor.author Silpasuwanchai, Chaklam
dc.date.accessioned 2023-10-06T05:23:04Z
dc.date.available 2023-10-06T05:23:04Z
dc.date.issued 2023-07-13
dc.identifier.citation Multimedia Tools and Applications (2023) en_US
dc.identifier.issn 1573-7721
dc.identifier.issn 1380-7501
dc.identifier.uri http://ir.lib.seu.ac.lk/handle/123456789/6827
dc.description.abstract In pursuit of immersive Augmented Reality (AR) Games, gesture interaction is considered a promising mode. On the other hand, despite the considerable effect of screen size on user experience and usability in game contexts, the effect is still under-explored in AR game contexts. This, in turn, sparks a specific research interest in the interaction between gesture modalities and screen sizes in AR games. This work contributes to a controlled study investigating the effect of two different gesture modalities (touch and tilt) on varying screen sizes in a custom-made AR game. Competence, engagement, fatigue, and user preference were evaluated using the combined effect of gesture modalities and screen sizes. The results revealed that gesture modalities affect game competence and fatigue while they had no significant impact on user engagement. Further analysis has revealed that touch outperforms tilt for target-selection tasks like destroying enemies while tilt outperforms touch for path-following tasks like turning a character. However, no significant effect was found on screen size, contradicting past studies that suggested that screen size has an effect on engagement, fatigue, and performance. The findings of the study could be useful for AR game designers to further develop usable and engaging AR games. en_US
dc.language.iso en_US en_US
dc.publisher Springer en_US
dc.subject Augmented Reality en_US
dc.subject Games en_US
dc.subject considered en_US
dc.subject promising mode en_US
dc.title Investigating the role of gesture modalities and screen size in an AR 3D game en_US
dc.type Article en_US


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  • Research Articles [911]
    THESE ARE RESEARCH ARTICLES OF ACADEMIC STAFF, PUBLISHED IN JOURNALS AND PROCEEDINGS ELSWHERE

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