Abstract:
Stress is a major psychological problem among school students. Stress affects the physical and
mental well-being of students. There are many factors that influence students' stress. This study
was carried out on the topic of the effect of online video games on the stress of adolescent
students in order to find out the impact of online video games on the stress of adolescent
students and to propose solutions to them. This research is based on the purpose of the study,
180 students were selected at a rate of 15% out of 2680 students between the ages of 12 to 19
years. Primary data and secondary data collection methods were used in the study. A self-made
questionnaire was used for the primary data and a stress questionnaire prepared by Cohen and
other psychologists in 1988. As secondary data, divisional secretariat documents, press reports,
website articles, books and previous research were used. The obtained data were analyzed
through Microsoft excel and clarified through charts and tables. There is a difference in online
games. Children from single families are more likely to engage in online video games than those
from joint families. The hypothesis that students play violent and non-violent games is proved
by the study that 66% of the selected sample experienced severe stress from games and 34%
experienced moderate stress. Males have been identified as playing more video games than
females. 57% of students play violent video games. 43% play non-violent video games Children
of single families are more likely to be stressed by video games than children of joint families.
Thus, many adolescents’ students are stressed by online video games and face many physical
and mental challenges as well as setbacks in learning. In order to prevent this kind of situation
from continuing, it is necessary to conduct various awareness seminars for the students and to
inform the parents about this, and by giving them psychological counseling and encouraging
playground games, this kind of situation can be prevented.